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Warrior
WarriorIcon

A balanced class friendly to all players.
Base Stats
Attack

100

Magic Attack

0

Defense

100

Magic Defense

50

Guard Power

100

AntiMagic Guard

100

Weight Cap
Weight (Lv1)

10

Weight (Lv60)

40

"Excels at close fighting with sword and shield."
— Description at How To Play.

Warriors are an indispensable presence when fighting on the frontline. They lead the vanguard with weapons and shields.

Protect Yourself[]

Guard with a shield often for better defense. You can focus on guard attacks instead of regular attacks because they are still very effective early on. Don’t forget that you can block magic attacks.

Surround Enemies[]

You can’t block what’s behind you. Move and surround enemies if you out-number them. You can create a chance for allies to attack enemies from both sides by using guard attacks while moving backward.

Send Enemies Flying[]

It is often more effective to knock enemies back when near ledges or rivers. That’s why the “Smash Power Up” buff can be helpful. Get familiar with the Smash skill, shield Uppercut, and the “Rush”, and “Rocketman” skills and know when to use them.

Protect the Frontline and Break Through the Enemy’s Line[]

Protect yourself from the enemy’s attacks with guard attacks first, then get used to the timing for attacking and defending when using “Smash”, “Rush”, or “Spinning Blade”.

Warrior (1)

Warrior In-Game

Taking Towers[]

Warriors have high offensive power, so its normal attacks inflict more damage than those of other classes. A Warrior’s main role is to protect allies who are trying to take towers by attacking enemies nearby. Guard when defending. Attack Mages while guarding against their magic shots.

Don’t Keep Chasing[]

Warriors are great at defending allies. Don’t chase after enemies too much. Instead, focus on protecting allies and towers.

When You Do Pursue, Use “Rush”[]

You can easily catch up to running enemies when you use “Rush” because of its fast mobility.

In-Game Level attack:[]

The attack power is increased when your character is leveled up. The Level 1 attack is the additional 100 shown when you equip a weapon.

Attack Increment Attack
Level 1 - +100
Level 2 +15 +115
Level 3 +15 +130
Level 4 +45 +175
Level 5 +75 +250

Non-Skill Abilities:[]

  1. Super Enchant Attack - Press X and Right Trigger at the same time when your weapon is enchanted for a one time powerful attack. This will cause your weapon to lose its enchantment. (Can be used by both Cleric and Warrior classes)
  2. Dash Attack - A dash attack can be done by hitting 'X' and the joystick in a direction at the same time.
  3. Uppercut Attack - A smash attack can be performed by double tapping RT, no AP required.
  4. Rapid Stab Attack - Rapidly tapping X will make you take two swings, and if it was successful, you will initiate a rapid combo of stabs. If the final hit connects, the enemy will stagger away. Rapid Stab Attack deals damage four times.

A button skills[]

Smash[]

Smash
"Send foes flying with a running hit. Stagger foes who are guarding."
— Skill Description

A skill that's more powerful version of the uppercut attack (double-tap RT), that launches any enemies away from the Warrior. This skill is useful for sending enemies off the map. "Smash Power Up" buffs increases the distance enemies fly away from the smash attack.

Spinning Blade[]

Spinning
"A spin attack on surrounding foes. Hold down A to keep spinning. Increase damage by rotating LS!"
— Skill Description

A skill that spins the Warrior around in circles in one direction, attacking all enemies surrounding the Warrior. The Spinning Blade has three phases, each phase increasing in damage, speed, and range. In addition, the color of the spin changes for each phase, blue being first phase, dark blue for the second phase, and red for third phase. While spinning, the movement speed is decreased. Moreover, Spinning Blade ends if the player runs out of AP, releases the A button, or gets stunned, frozen, knocked away, or KO. "Super Spinning Blade" buff increases movement speed while spinning.

Rush[]

Rush
"Rush forward and scatter foes! Use LS to adjust direction during attack."
— Skill Description

Activating the skill makes the Player to run forwards, leaving a smoke trail, and knocking any enemies that touches the Warrior's way. Getting frozen, KO, or knocked away will end Rush. If two Rushing players collide, both players will rebound, canceling each others' rush. Rush lasts five seconds.  "Smash Power Up" buffs increases the distance enemies fly away from the rush attack. "Longer Rush" buff increases the timer when using Rush.

Charged Attack[]

Charge
"Store power for a brutal attack! Hold down A for up to 5 levels of charge!"
— Skill Description

Charge an attack in one, two, three, four, or five stages to release a powerful blow. Each stage having different damage output, one being the weakest, and five being the most powerful. Each time a new stage is achieved, the sword will flash and makes a ringing noise. It takes five seconds to fully charge. Releasing a stage five attack will cause the player to jump into the air in a spinning motion, dealing heavy damage. The player will walk slower while charging the attack. Taking damage while charging will abruptly end the Charged Attack.

B button skills[]

Rocketman[]

Rocketman
"A human missile! Hold B to fly and release the button to explode. Adjust direction during flight with LS"
— Skill Description

The player will charge in a spot, without moving, after a delay, the Player will fly at high speed and explodes, by releasing the B button, or upon reaching a certain destination using LS to direct, knocking enemies away and dealing heavy splash damage. While charging for the attack, the Warrior is vulnerable to damage and taking damage (aside from Lightning Enchant basic attacks from Mages and Ballista/Gatling Gun) will prematurely end the skill. Be wary, this skill can be stopped in mid-air. "Quick Rocketman" buff accelerates the speed of activation and execution of the skill.

Roar[]

Roar
"Shake up foes with a yell, and stop them in their tracks"
— Skill Description

The Player will stand in a position and roar, causing the surrounding players, those aren't defending, to be stun for a certain period of time. Enemies can shorten the effect by spinning the LS various times. "Fast Roar" buff shortens the activation of the skill.

Super Guard[]

Superguard
"Power up your guard and deploy an enveloping shield. Also protects allies behind you."
— Skill Description

Activating the skill, causes the Player's shield to have a white aura surrounding it. When guarding, the shield develops a flat circular field. Guarding Defense and Antimagic Guard is increased. Super Guard can block the most power attacks, except Smash Effect and a level 5 charged attack, and is able protect allies behind the shield. The skill cannot be dispelled, and lasts until a period of time has passed or when the Warrior runs out of AP.

Stone Throw[]

Stone
"Strike a foe with a rock. Hitting from behind can knock the foe out."
— Skill Description

The Player will throw a big stone, sometimes different objects will appear, at an enemy. When an enemy is hit, it will deal heavy damage, and has a chance to cause a KO. It's very effective to stop an enemy on the run. Stone Throw guarantees a KO effect on an enemy hit from behind, unless the enemy has a resistance equipped. "Longer Stone Throw" buff increases the distance when throwing.

Shield Charge[]

Shieldcharge
"Charge straight through while guarding! Hold B to increase the movement distance by up to 4 stages."
— (Translated) description.

Enables you to guard with your shield while rushing the enemy. Press and hold B button to charge up through 4 levels and extend the effective distance.[1] Similar to Charged Attack, the player will be slowed while charging the attack. In addition, the player is put into a guard state while charging the skill. Once launched, the player loses their guard state and becomes vulnerable to attacks.

Y button skills[]

Cheer

Cheer[]

Cheeer
"A raucous cheer. Boosts the participants' HP and Attack power."
— Skill Description

~Requires 1-8 Players~

When the host launches Cheer, all surrounding players will shout, causing the skill to activate. The more players that participate in Cheer, the effects of the skill will increase. Participants are vulnerable during the Cheer until the buff is applied, but participants will still receive the buff if they were in the Team Skill at the time of its initiation. This skill can be dispelled and can also be dispelled during the Cheer animation (before the buff is applied).

Group Rush[]

Grouprush
"Join forces to charge at foes. Blow away the enemies."
— Skill Description

~Requires 2-8 Players~

A larger scale version of Rush. The more players that participate in Group Rush, the longer the skill will remain active.

Iron Phalanx[]

Ironphalanx
"Get into formation to boost defensive power, able to guard against attack in all directions."
— Skill Description

~Requires 1-8 Players~

All participants enter a guard state that is able to block from all sides. Participants that stay within the circle around the host gain defense in proportion to the number of participants. Mage classes and Berserkers will gain temporary shields and any non-basic Warrior class may attack while guarding. Unlike normal guarding, players may turn while guarding in Iron Phalanx. Press to leave; the host cannot leave the skill. The more players that participate in Iron Phalanx, the longer the skill will remain active.

Top 10 Weapons[]

  1. Sacred Spear and Brave Sword
  2. Photon Saber X II
  3. Snake Macuahuitl and Ranma Blade
  4. Million Manslayer II
  5. Machine Katana
  6. Mordiggian II
  7. Piercing Moonlight
  8. Triple Chainsaw
  9. Solomon's Blade II

Tips[]

  1. The Warrior has a selection of stuff right from the start. Each of these weapons is better than the default weapon, so make sure you check your inventory. if you have a weapon that is better, you should make that your new weapon.
  2. Don’t try to learn all the skills at one time. Take your time and learn them one by one. Start off with the two default skills—Smash and Stone Throw first. Then, get yourself used to harder skills, like the Rush or Spinning Blade skills.
  3. At first, it may seem a bit difficult to kill your foes. The Kill Score is not only credited to the player who gave the final blow, but some credit also goes to any other player who assists in the kill.
  4. You should learn how to guard and retreat. A warrior's shield is their lifeline, especially in intense combat!
  5. Also, you can knock enemies off the map to kill them. This will bring instant death to enemies, even if their gear is better than yours. You can do this with the [A] skills Smash, Rush, or Charged Attack and the [B] skill Rocketman. You can attack without AP using the shield bash or by using a weapon with the Smash Effect skill.
  6. If you see an ally fighting an enemy 1 on 1, you might be able to earn some Kill Assist Score by supporting your ally. You can do this by throwing stones, using rapid attacks, or by using magic. A single attack by these actions can deal multiple damage points to the foe. If these work, you can earn the points.
  7. Attacking someone from behind deals double damage. Be sure to use strategic positioning to your advantage. If you get these chances, make every hit count. If you get the chance, throw a rock at them. This attack can knock your opponent out.
  8. For more information about buffs click here.
  9. Be careful when using dash attacks around ledges; if used towards a ledge, your character will not play the animation of nearly falling off and you will instead fall off of it instantly.

Player Guides[]

Warrior Items[]

Gallery[]

References[]

Classes & their Equipment
Warrior (Berserker)Cleric (Engineer)Mage (Zephyr)
Warrior Equipment Warrior WeaponsShieldsWarrior ArmorWarrior Helmets
Cleric Equipment Cleric WeaponsShieldsCleric ArmorCleric Helmets
Mage Equipment Mage WeaponsMage ArmorMage Helmets
Other Accessory List
BuffsItem BoxItem Level-UpItem EvolutionItem ShopSpinner & Cards
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