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Item Level-Up

The Item Level-Up area allows the player to increase the level of weapons, shields, armor, and helms, and improve their base stats.

To increase the level of an Item below level 10, the player will need to select an item to upgrade, then select up to six equipment use as materials, and finally pay a fee of Happy Stars or Happy Tickets to complete the upgrade. When the upgrade is complete, the equipment used as materials will be lost and Item EXP will be given to the selected upgrade equipment. If an item does not level up from upgrading, it will retain its Item EXP for further upgrades. Items may also be leveled up through playing matches.

All items have an associated Item EXP value. Better items will have a higher Item EXP value than worse ones. Items that have been leveled up are worth more item EXP than ones that haven't. Lastly, an Item with the Item EXP Up buff is worth more Item EXP depending on the level of the buff.

As one levels up an item, more Item EXP will be required to level up and item. The Item XP value needed to level up an item varies with weight. The weight categories are:

  • Non-Premium : Weight 1-2.
  • Non-Premium : Weight 3-5.
  • Non-Premium : Weight 6-8.
  • Premium items.
  • Super Premium items.
  • Evolved / Mega Premium items.

Item Evolution

Main article: Item Evolution

As of the April 8th, 2014 update, certain Super Premium weapons can evolve into more powerful items. Evolvable items need to be level 10 or higher. An option to evolve the said item will then be available by pressing the "X" button. Evolved items do not keep their pre-evolved base stats prior to evolving, are reverted to level 1, and have increased weight. Evolved items keep the buffs of their pre-evolved form.

Item Level-Up Costs

Non-Premium Item Costs : Weight 1 - 2

Level

Item XP
1 to 2 200
2 to 3 300
3 to 4 300
4 to 5 400
5 to 6 500
6 to 7 500
7 to 8 700
8 to 9 700
9 to 10 1000
10 to 11 1000
11 to 12 1100
12 to 13 1200
13 to 14 1400
14 to 15 1400
Total (1-10) 4500
Total (10-15) 6100
Grand Total 10600

Non-Premium Item Costs : Weight 3 - 5

Level Item XP
1 to 2 300
2 to 3 400
3 to 4 500
4 to 5 600
5 to 6 700
6 to 7 900
7 to 8 1100
8 to 9 1400
9 to 10 1600
10 to 11 1800
11 to 12 2000
12 to 13 2100
13 to 14 2300
14 to 15 2500
Total (1-10) 7500
Total (10-15) 10700
Grand Total 18200

Non-Premium Item Costs : Weight 6 - 8

Level Item XP
1 to 2 400
2 to 3 600
3 to 4 600
4 to 5 900
5 to 6 1000
6 to 7 1300
7 to 8 1600
8 to 9 1900
9 to 10 2500
10 to 11 2600
11 to 12 2800
12 to 13 3000
13 to 14 3100
14 to 15 3300
Total (1-10) 10800
Total (10-15) 14800
Grand Total 25600

Premium Item Costs

Level Item XP
1 to 2 600
2 to 3 800
3 to 4 1000
4 to 5 1300
5 to 6 1500
6 to 7 1900
7 to 8 2400
8 to 9 2900
9 to 10 3700
10 to 11 4100
11 to 12 4700
12 to 13 5300
13 to 14 6000
14 to 15 6700
Total (1-10) 16100
Total (10-15) 26800

Grand Total (1-15)

42900

Super Premium Item Costs

Level Item XP
1 to 2 1600
2 to 3 1900
3 to 4 2300
4 to 5 2700
5 to 6 3200
6 to 7 3900
7 to 8 4700
8 to 9 5500
9 to 10 6500
10 to 11 7600
11 to 12
12 to 13
13 to 14 12300
14 to 15
Total (1-10) 32300
Total (10-15)
Grand Total

Evolved / Mega Premium Item Costs

Level Item XP
1 to 2 6600
2 to 3 7800*
3 to 4 9300
4 to 5 10900
5 to 6 13000
6 to 7 15400
7 to 8 18200
8 to 9 21600
9 to 10 25700
10 to 11 25800
11 to 12 25900
12 to 13 26100
13 to 14 26200
14 to 15 26300
Total (1-10)
Total (10-15) 130,300
Grand Total

* Value was approximated.

** All values were calculated from different items.

Item XP Values

These are the Item XP values for items at different levels. Item XP value is the value used to pay the Item XP Cost for upgrading an item. As one upgrades an item, it's Item XP increases. The incremental costs are in the tables above.

Basic Item Values - Weight 1 - 3

Item Weight Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10
1
2
3
Total IXP Cost
Total HS Cost 200 600 1,400 2,600 4,000 6,000 8,400 11,600 15,600

Basic Item Values - Weight 4 - 8

Item Weight Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10
4
5
6
7
8
Total IXP Cost
Total HS Cost 200 600 1,400 2,600 4,000 6,000 8,400 11,600 15,600

Premium Item Values

Item Weight Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10
4P
Premium Star
5P
Premium Star
6P
Premium Star
7P
Premium Star
8P
Premium Star
Total IXP Cost
Total HS Cost 300 900 2,100 3,900 6,000 9,000 12,600 17,400 23,400

Super Premium Item Values

Item Weight Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10
5SP
Super Premium Star
9SP
Super Premium Star
10SP
Super Premium Star
Total IXP Cost
Total HS Cost 400 1,200 2,600 4,600 7,400 11,200 16,200 22,600 30,600

Item Level-Up Equations

The amount of attack, magic attack (magic weapons only), and defense an item gains through leveling-up depends on the base stats for the item.

  • Aside from Practice equipment (Practice Sword, Practice Armor, etc.), all items use the same formula to calculate level ups. The following formula can be used to calculate (with an accuracy of ±1 stat point) what stats an item will have at level 10, given it's level 1 stats.
\text{Level 1 Stat} * 1.7 + 100 = \text{Level 10 Stat}
  • The difference between a Level 1 and Level 10 stat of an item can then be approximated with the formula
\text{Level 1 Stat} * 0.7 + 100 = \text{Difference between Level 1 and Level 10}

Level-ups do not increase the stats of an item at a constant rate. The first 6 level ups (1 to 7) increase the base stats of an item at roughly a constant rate of x, whereas the last 3 will increase the stats by a rate of 1.5 * x. This gives us the next two formulas.

  • This gives an approximation of the stat of an item at level x, where 0 < x <= 7
(\text{Level 1 Stat} * 0.7 + 100) * (x-1) / 10.5 + \text{Level 1 Stat} = \text{Level X Stat}
  • And this gives an approximation of the stat of an item at level X, where 7 <= X <= 10.
(\text{Level 1 Stat} * 0.7 + 100) * (1.5 * (x-7) + 6) / 10.5 + \text{Level 1 Stat} = \text{Level X Stat}

So for example, if a sword had an attack stat of 100 at level 1, at level 10 the attack level would be at approximately 270 (or 170 difference). For the first 6 levels, the sword would get ~16.2 points of attack with each level up, and ~24.3 points for the last 3 levels.

  • These formulas give an approximation on the cost (in Item XP) to level up an item (weights 3-5), where (for all formulas) X is the current level, and Y is the XP needed to level up.
  • This formula is for weights 3 to 5.
\text{y} = 100\text{x} + 200
  • This formula is for weights 6-8 (regular).
\text{y} = -2.083\text{x}^4 + 33.796\text{x}^3 - 171.528\text{x}^2 + 464.021\text{x} + 83.333
  • This formula is for premiums.
\text{y} = -0.554\text{x}^4 + 13.008\text{x}^3 - 71.494\text{x}^2 + 348.278\text{x} + 305.556
  • This formula is for superpremiums.
\text{y} = 4.348\text{x}^3 - 0.621\text{x}^2 + 274.534\text{x} + 1321.118
  • This formula is for evolved items.
\text{y} = 4.348\text{x}^4 - 3.228\text{x}^3 + 116.817\text{x}^2 + 871.887\text{x} + 5617.613


Note

As of the Engineer update, it is possible to use Statues from Happy Cards to raise an items maximum level.

Classes & their Equipment
Warrior (Berserker)Cleric (Engineer)Mage (Zephyr)
Warrior Equipment Warrior WeaponsShieldsWarrior ArmorWarrior Helmets
Cleric Equipment Cleric WeaponsShieldsCleric ArmorCleric Helmets
Mage Equipment Mage WeaponsMage ArmorMage Helmets
Other Accessory List
BuffsItem BoxItem Level-UpItem EvolutionItem ShopSpinner & Cards

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